In the end, though, it wasn't too complicated! It just uses a lot of objects. Part 3: Initializing a Cooldown on an Ability | Pixel Game Maker MV Devlog Lorelei | Not much to say about this one! To keep the player from spamming one ability constantly, there needs to be a cooldown! I arbitrarily decided on 15 seconds for "Hop." The challenge here was making sure the cooldown kept counting down despite switching characters, while being visible when playing Deirdre, but invisible while playing anyone else. ©2023 About Privacy RPG Maker MV Parallax Mapping for Beginners - Part 2 Lorelei | The second part of my Parallax Mapping tutorial!
0 Comments
Leave a Reply. |